Cerveau Game Server
Games
Settings
- baseBribesPerTurn 10 1 How many bribes players get at the beginning of their turn, not counting their burned down Buildings.
- buildingStartingHealth 100 1 The amount of health buildings start the game with.
- exposurePerTurnReduction 10 0 How much exposure to remove per turn.
- firePerTurnReduction 1 0 How much fire to remove per turn.
- headquartersHealthScalar 3 1 How much health to scale (multiply a Headquarters health by
- mapHeight 20 2 The height (in Buildings) for the game map to be initialized to.
- mapWidth 40 2 The width (in Buildings) for the game map to be initialized to.
- maxFire 20 1 The maximum amount of fire value for any Building.
- maxForecastIntensity 10 1 The maximum intensity to allow Forecasts to have.
- maxTurns 200 1 The maximum number of turns before the game is force ended and a winner is determined.
- playerNames The names of the players (overrides strings they send).
- playerStartingTime 60000000000 0 The starting time (in ns) for each player.
- randomSeed The random seed, or empty for a random seed.
- timeAddedPerTurn 1000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.
Settings
- catEnergyMult 2 The multiplier for the amount of energy regenerated when resting in a shelter with the cat overlord.
- harvestCooldown 10 The amount of turns it takes for a Tile that was just harvested to grow food again.
- lowerHarvestAmount 10 The amount that the harvest rate is lowered each season.
- mapHeight 18 2 The height (in Tiles) for the game map to be initialized to.
- mapWidth 26 2 The width (in Tiles) for the game map to be initialized to.
- maxTurns 720 1 The maximum number of turns before the game is force ended and a winner is determined.
- monumentCostMult 0.5 The multiplier for the cost of actions when performing them in range of a monument. Does not effect pickup cost.
- monumentMaterials 100 The number of materials in a monument.
- neutralMaterials 200 The number of materials in a neutral Structure.
- playerNames The names of the players (overrides strings they send).
- playerStartingTime 60000000000 0 The starting time (in ns) for each player.
- randomSeed The random seed, or empty for a random seed.
- shelterMaterials 50 The number of materials in a shelter.
- startingFood 0 The amount of food Players start with.
- starvingEnergyMult 0.25 The multiplier for the amount of energy regenerated when resting while starving.
- timeAddedPerTurn 1000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.
- turnsBetweenHarvests 10 After a food tile is harvested, the number of turns before it can be harvested again.
- turnsToCreateHuman 30 The number of turns between fresh humans being spawned on the road.
- turnsToLowerHarvest 60 The number of turns before the harvest rate is lowered (length of each season basically).
- wallMaterials 75 The number of materials in a wall.
Settings
- boardHeight 8 2 The height of the board (in tiles).
- boardWidth 8 2 The width of the board (in tiles).
- maxTurns 200 1 The maximum number of turns before the game is force ended and a winner is determined.
- playerNames The names of the players (overrides strings they send).
- playerStartingTime 60000000000 0 The starting time (in ns) for each player.
- randomSeed The random seed, or empty for a random seed.
- timeAddedPerTurn 1000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.
Settings
- enableSTFR true Enable non standard chess rule Simplified Three-Fold Repetition rule.
- enableTFR false Enable the standard chess rule Three-Fold Repetition rule.
- fen Forsyth-Edwards Notation (fen), a notation that describes the game board state.
- pgn The starting board state in Portable Game Notation (PGN).
- playerNames The names of the players (overrides strings they send).
- playerStartingTime 900000000000 0 The starting time (in ns) for each player.
- randomSeed The random seed, or empty for a random seed.
Settings
- bombExplosionDamage 100 1 The damage done to miners on tiles adjacent to an exploding bomb
- bombPrice 25 The monetary price of a bomb when bought or sold.
- bombShockwaveDamage 35 1 The damage done to tiles in a bomb's shockwave.
- bombSize 10 1 The amount of cargo space taken up by a Bomb.
- buildingMaterialPrice 2 The monetary price of building materials when bought.
- dirtPrice 1 The monetary price of dirt when bought or sold.
- fallDamage 5 The amount of damage taken per Tile fallen.
- fallWeightDamage 5 The amount of extra damage taken for falling while carrying a large amount of cargo.
- ladderCost 5 1 The amount of building material required to build a ladder.
- ladderHealth 10 1 The amount of mining power needed to remove a ladder from a Tile.
- largeCargoSize 100 The amount deemed as a large amount of cargo.
- largeMaterialSize 100 The amount deemed as a large amount of material.
- mapHeight 30 20 The height (in Tiles) for the game map to be initialized to.
- mapWidth 30 20 The width (in Tiles) for the game map to be initialized to.
- maxShielding 2 The maximum amount of shielding possible on a Tile.
- maxTurns 250 1 The maximum number of turns before the game is force ended and a winner is determined.
- maxUpgradeLevel 3 The highest upgrade level allowed on a Miner.
- orePrice 5 1 The amount of money awarded when ore is dumped in the base and sold.
- oreValue 1 1 The amount of value awarded when ore is dumped in the base and sold.
- playerNames The names of the players (overrides strings they send).
- playerStartingTime 180000000000 0 The starting time (in ns) for each player.
- randomSeed The random seed, or empty for a random seed.
- shieldCost 5 1 The amount of building material required to shield a Tile.
- shieldHealth 10 1 The amount of mining power needed to remove one unit of shielding off a Tile.
- spawnPrice 300 The monetary price of spawning a Miner.
- suffocationDamage 5 The amount of damage taken when suffocating inside a filled Tile.
- suffocationWeightDamage 5 The amount of extra damage taken for suffocating under a large amount of material.
- supportCost 5 1 The amount of building material required to build a support.
- supportHealth 10 The amount of mining power needed to remove a support from a Tile.
- timeAddedPerTurn 60000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.
- upgradePrice 500 The cost to upgrade a Miner.
- victoryAmount 6700 10 The amount of victory points (value) required to win.
Settings
- fen Forsyth-Edwards Notation (fen), a notation that describes the game board state.
- playerNames The names of the players (overrides strings they send).
- playerStartingTime 60000000000 0 The starting time (in ns) for each player.
- randomSeed The random seed, or empty for a random seed.
Settings
- goldIncomePerUnit 5 The amount of gold income per turn per unit in a mine.
- islandIncomePerUnit 10 The amount of gold income per turn per unit in the island mine.
- manaIncomePerUnit 5 The Amount of gold income per turn per unit fishing on the river side.
- mapHeight 32 2 The height (in Tiles) for the game map to be initialized to.
- mapWidth 63 2 The width (in Tiles) for the game map to be initialized to.
- maxTurns 250 1 The maximum number of turns before the game is force ended and a winner is determined.
- playerNames The names of the players (overrides strings they send).
- playerStartingTime 60000000000 0 The starting time (in ns) for each player.
- randomSeed The random seed, or empty for a random seed.
- riverPhase 15 The amount of turns it takes between the river changing phases.
- timeAddedPerTurn 1000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.
Settings
- internCap 4 0 The maximum number of interns a player can have.
- managerCap 4 0 The maximum number of managers a player can have.
- mapHeight 29 2 The height (in Tiles) for the game map to be initialized to.
- mapWidth 51 2 The width (in Tiles) for the game map to be initialized to.
- materialSpawn 2 0 The number of materials that spawn per spawn cycle.
- maxTurns 200 1 The maximum number of turns before the game is force ended and a winner is determined.
- physicistCap 4 0 The maximum number of physicists a player can have.
- playerNames The names of the players (overrides strings they send).
- playerStartingTime 180000000000 0 The starting time (in ns) for each player.
- randomSeed The random seed, or empty for a random seed.
- refinedValue 5 1 The amount of victory points added when a refined ore is consumed by the generator.
- regenerateRate 0.5 The percent of max HP regained when a unit end their turn on a tile owned by their player.
- spawnTime 5 1 The amount of turns it takes a unit to spawn.
- stunTime 2 1 The amount of turns a unit cannot do anything when stunned.
- timeAddedPerTurn 2000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.
- timeImmune 4 1 The number turns a unit is immune to being stunned.
- victoryAmount 800 1 The amount of combined heat and pressure that you need to win.
Settings
- buryInterestRate 0 The rate buried gold increases each turn.
- crewCost 0 How much gold it costs to construct a single crew.
- crewDamage 0 How much damage crew deal to each other.
- crewHealth 0 The maximum amount of health a crew member can have.
- crewMoves 0 The number of moves Units with only crew are given each turn.
- crewRange 0 A crew's attack range. Range is circular.
- healFactor 0 How much health a Unit recovers when they rest.
- mapHeight 20 2 The height (in Tiles) for the game map to be initialized to.
- mapWidth 40 2 The width (in Tiles) for the game map to be initialized to.
- maxTileGold 10000 1 The maximum amount of gold a Tile can have on it.
- maxTurns 720 1 The maximum number of turns before the game is force ended and a winner is determined.
- merchantGoldRate 0 How much gold merchant Ports get each turn.
- merchantInterestRate 0 When a merchant ship spawns, the amount of additional gold it has relative to the Port's investment.
- minInterestDistance 0 The Euclidean distance buried gold must be from the Player's Port to accumulate interest.
- playerNames The names of the players (overrides strings they send).
- playerStartingTime 60000000000 0 The starting time (in ns) for each player.
- randomSeed The random seed, or empty for a random seed.
- restRange 0 How far a Unit can be from a Port to rest. Range is circular.
- shipCost 0 How much gold it costs to construct a ship.
- shipDamage 0 How much damage ships deal to ships and ports.
- shipHealth 0 The maximum amount of health a ship can have.
- shipMoves 0 The number of moves Units with ships are given each turn.
- shipRange 0 A ship's attack range. Range is circular.
- startingGold -1 The amount of gold to start with per player. Values < 0 will default to shipCost * 3 + crewCost
- timeAddedPerTurn 1000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.
Settings
- bartenderCooldown 5 0 How many turns a Bartender is busy after throwing a bottle.
- brawlerDamage 1 0 How much damage a Brawler does to its surroundings.
- mapHeight 16 2 The height (in Tiles) for the game map to be initialized to.
- mapWidth 32 2 The width (in Tiles) for the game map to be initialized to.
- maxCowboysPerJob 2 1 Maximum number of cowboys that can be called in per job.
- maxTurns 200 1 The maximum number of turns before the game is force ended and a winner is determined.
- playerNames The names of the players (overrides strings they send).
- playerStartingTime 60000000000 0 The starting time (in ns) for each player.
- randomSeed The random seed, or empty for a random seed.
- rowdinessToSiesta 8 1 How much rowdiness a player must get to force a siesta.
- sharpshooterDamage 2 0 How much damage a Sharpshooter does to everything it hits.
- siestaLength 8 0 How many turns a siesta lasts
- timeAddedPerTurn 1000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.
- turnsDrunk 5 0 The number of turns a cowboy is busy being drunk, after it first gets drunk.
Settings
- cutSpeed 2 The speed at which Cutters work to do cut Webs.
- eggsScalar 0.1 Constant used to calculate how many eggs BroodMothers get on their owner's turns.
- initialWebStrength 5 The starting strength for Webs.
- maxTurns 300 1 The maximum number of turns before the game is force ended and a winner is determined.
- maxWebStrength 15 The maximum strength a web can be strengthened to.
- movementSpeed 10 The speed at which Spiderlings move on Webs.
- playerNames The names of the players (overrides strings they send).
- playerStartingTime 60000000000 0 The starting time (in ns) for each player.
- randomSeed The random seed, or empty for a random seed.
- spitSpeed 24 The speed at which Spitters work to spit new Webs.
- timeAddedPerTurn 1000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.
- weavePower 1 How much web strength is added or removed from Webs when they are weaved.
- weaveSpeed 16 The speed at which Weavers work to do strengthens and weakens on Webs.
Settings
- dashCost 1 The cost of dashing.
- dashDistance 50 The distance traveled each turn by dashing.
- genariumValue 2 The value of every unit of genarium.
- legendariumValue 10 The value of every unit of legendarium.
- maxAsteroid 250 The highest amount of material, that can be in a asteroid.
- maxTurns 220 1 The maximum number of turns before the game is force ended and a winner is determined.
- minAsteroid 100 The smallest amount of material, that can be in a asteroid.
- miningSpeed 10 The rate at which miners grab minerals from asteroids.
- mythiciteAmount 2000 The amount of mythicite that spawns at the start of the game.
- orbitsProtected 20 The number of orbit updates you cannot mine the mithicite asteroid.
- oreRarityGenarium 5 The rarity modifier of the most common ore. This controls how much spawns.
- oreRarityLegendarium 1 The rarity modifier of the rarest ore. This controls how much spawns.
- oreRarityRarium 2 The rarity modifier of the second rarest ore. This controls how much spawns.
- planetEnergyCap 5000 The amount of energy a planet can hold at once.
- planetRechargeRate 50 The amount of energy the planets restore each round.
- playerNames The names of the players (overrides strings they send).
- playerStartingTime 60000000000 0 The starting time (in ns) for each player.
- projectileRadius 5 The standard size of ships.
- projectileSpeed 100 The amount of distance missiles travel through space.
- randomSeed The random seed, or empty for a random seed.
- rariumValue 5 The value of every unit of rarium.
- regenerateRate 0 The regeneration rate of asteroids.
- shipRadius 20 The standard size of ships.
- sizeX 3200 The size of the map in the X direction.
- sizeY 1800 The size of the map in the Y direction.
- timeAddedPerTurn 1000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.
- turnsToOrbit 40 The number of turns it takes for a asteroid to orbit the sun. (Asteroids move after each players turn).
Settings
- lodgesToWin 10 2 How many branches are required to win.
- mapHeight 16 2 The height (in Tiles) for the game map to be initialized to.
- mapWidth 32 2 The width (in Tiles) for the game map to be initialized to.
- maxBranchSpawners 12 1 The maximum number of branch spawners to create.
- maxFoodSpawners 4 1 The maximum number of food spawners to create.
- maxSpawnerHealth 5 1 The maximum health a spawner can increase to.
- maxTurns 200 1 The maximum number of turns before the game is force ended and a winner is determined.
- minBranchSpawners 3 1 The minimum number of branch spawners to create.
- minFoodSpawners 1 1 The minimum number of food spawners to create.
- playerNames The names of the players (overrides strings they send).
- playerStartingTime 60000000000 0 The starting time (in ns) for each player.
- randomSeed The random seed, or empty for a random seed.
- timeAddedPerTurn 1000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.
Rooms
| ID | Game Name | Created | Running | Clients |
|---|---|---|---|---|
| gg150000 | Chess | May 21st 2025, 3:42:39 am | ⦰ | Josh |
| gg321000 | Chess | May 20th 2025, 4:34:32 pm | ⦰ | AI Grader #3 |
| gg468000 | Chess | May 15th 2025, 6:14:28 pm | ⦰ | Chess Python Player with Integrated Engine |
| gg6021 | Chess | May 20th 2025, 6:12:57 pm | ⦰ | AI Grader #3 |
| gg85000 | Chess | May 16th 2025, 5:18:29 pm | ⦰ | Chess Python Player |
| gg879009 | Chess | May 20th 2025, 6:14:36 pm | ⦰ | AI Grader #3 |
| gg995036 | Chess | May 20th 2025, 6:45:24 pm | ⦰ | AI Grader #3 |
Game Archives
| Game | Session | Date | Gamelog | Visualize |
|---|---|---|---|---|
| Chess | testing | March 4th 2026, 4:58:51 pm | Download | View |
| Chess | base | October 12th 2025, 4:33:15 pm | Download | View |
| Chess | test | June 8th 2025, 11:02:13 pm | Download | View |
| Chess | pleaseWork | May 25th 2025, 1:48:14 pm | Download | View |
| Chess | gg440014 | May 21st 2025, 4:48:54 am | Download | View |
| Chess | gg440013 | May 21st 2025, 4:48:45 am | Download | View |
| Chess | gg440012 | May 21st 2025, 4:48:39 am | Download | View |
| Chess | gg440011 | May 21st 2025, 4:48:21 am | Download | View |
| Chess | gg440010 | May 21st 2025, 4:48:15 am | Download | View |
| Chess | gg440009 | May 21st 2025, 4:48:07 am | Download | View |