Cerveau Game Server

Games

Settings

  • baseBribesPerTurn 10 1 How many bribes players get at the beginning of their turn, not counting their burned down Buildings.
  • buildingStartingHealth 100 1 The amount of health buildings start the game with.
  • exposurePerTurnReduction 10 0 How much exposure to remove per turn.
  • firePerTurnReduction 1 0 How much fire to remove per turn.
  • headquartersHealthScalar 3 1 How much health to scale (multiply a Headquarters health by
  • mapHeight 20 2 The height (in Buildings) for the game map to be initialized to.
  • mapWidth 40 2 The width (in Buildings) for the game map to be initialized to.
  • maxFire 20 1 The maximum amount of fire value for any Building.
  • maxForecastIntensity 10 1 The maximum intensity to allow Forecasts to have.
  • maxTurns 200 1 The maximum number of turns before the game is force ended and a winner is determined.
  • playerNames The names of the players (overrides strings they send).
  • playerStartingTime 60000000000 0 The starting time (in ns) for each player.
  • randomSeed The random seed, or empty for a random seed.
  • timeAddedPerTurn 1000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.

Settings

  • catEnergyMult 2 The multiplier for the amount of energy regenerated when resting in a shelter with the cat overlord.
  • harvestCooldown 10 The amount of turns it takes for a Tile that was just harvested to grow food again.
  • lowerHarvestAmount 10 The amount that the harvest rate is lowered each season.
  • mapHeight 18 2 The height (in Tiles) for the game map to be initialized to.
  • mapWidth 26 2 The width (in Tiles) for the game map to be initialized to.
  • maxTurns 720 1 The maximum number of turns before the game is force ended and a winner is determined.
  • monumentCostMult 0.5 The multiplier for the cost of actions when performing them in range of a monument. Does not effect pickup cost.
  • monumentMaterials 100 The number of materials in a monument.
  • neutralMaterials 200 The number of materials in a neutral Structure.
  • playerNames The names of the players (overrides strings they send).
  • playerStartingTime 60000000000 0 The starting time (in ns) for each player.
  • randomSeed The random seed, or empty for a random seed.
  • shelterMaterials 50 The number of materials in a shelter.
  • startingFood 0 The amount of food Players start with.
  • starvingEnergyMult 0.25 The multiplier for the amount of energy regenerated when resting while starving.
  • timeAddedPerTurn 1000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.
  • turnsBetweenHarvests 10 After a food tile is harvested, the number of turns before it can be harvested again.
  • turnsToCreateHuman 30 The number of turns between fresh humans being spawned on the road.
  • turnsToLowerHarvest 60 The number of turns before the harvest rate is lowered (length of each season basically).
  • wallMaterials 75 The number of materials in a wall.

Settings

  • boardHeight 8 2 The height of the board (in tiles).
  • boardWidth 8 2 The width of the board (in tiles).
  • maxTurns 200 1 The maximum number of turns before the game is force ended and a winner is determined.
  • playerNames The names of the players (overrides strings they send).
  • playerStartingTime 60000000000 0 The starting time (in ns) for each player.
  • randomSeed The random seed, or empty for a random seed.
  • timeAddedPerTurn 1000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.

Settings

  • enableSTFR true Enable non standard chess rule Simplified Three-Fold Repetition rule.
  • enableTFR false Enable the standard chess rule Three-Fold Repetition rule.
  • fen Forsyth-Edwards Notation (fen), a notation that describes the game board state.
  • pgn The starting board state in Portable Game Notation (PGN).
  • playerNames The names of the players (overrides strings they send).
  • playerStartingTime 900000000000 0 The starting time (in ns) for each player.
  • randomSeed The random seed, or empty for a random seed.

Settings

  • bombExplosionDamage 100 1 The damage done to miners on tiles adjacent to an exploding bomb
  • bombPrice 25 The monetary price of a bomb when bought or sold.
  • bombShockwaveDamage 35 1 The damage done to tiles in a bomb's shockwave.
  • bombSize 10 1 The amount of cargo space taken up by a Bomb.
  • buildingMaterialPrice 2 The monetary price of building materials when bought.
  • dirtPrice 1 The monetary price of dirt when bought or sold.
  • fallDamage 5 The amount of damage taken per Tile fallen.
  • fallWeightDamage 5 The amount of extra damage taken for falling while carrying a large amount of cargo.
  • ladderCost 5 1 The amount of building material required to build a ladder.
  • ladderHealth 10 1 The amount of mining power needed to remove a ladder from a Tile.
  • largeCargoSize 100 The amount deemed as a large amount of cargo.
  • largeMaterialSize 100 The amount deemed as a large amount of material.
  • mapHeight 30 20 The height (in Tiles) for the game map to be initialized to.
  • mapWidth 30 20 The width (in Tiles) for the game map to be initialized to.
  • maxShielding 2 The maximum amount of shielding possible on a Tile.
  • maxTurns 250 1 The maximum number of turns before the game is force ended and a winner is determined.
  • maxUpgradeLevel 3 The highest upgrade level allowed on a Miner.
  • orePrice 5 1 The amount of money awarded when ore is dumped in the base and sold.
  • oreValue 1 1 The amount of value awarded when ore is dumped in the base and sold.
  • playerNames The names of the players (overrides strings they send).
  • playerStartingTime 180000000000 0 The starting time (in ns) for each player.
  • randomSeed The random seed, or empty for a random seed.
  • shieldCost 5 1 The amount of building material required to shield a Tile.
  • shieldHealth 10 1 The amount of mining power needed to remove one unit of shielding off a Tile.
  • spawnPrice 300 The monetary price of spawning a Miner.
  • suffocationDamage 5 The amount of damage taken when suffocating inside a filled Tile.
  • suffocationWeightDamage 5 The amount of extra damage taken for suffocating under a large amount of material.
  • supportCost 5 1 The amount of building material required to build a support.
  • supportHealth 10 The amount of mining power needed to remove a support from a Tile.
  • timeAddedPerTurn 60000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.
  • upgradePrice 500 The cost to upgrade a Miner.
  • victoryAmount 6700 10 The amount of victory points (value) required to win.

Settings

  • fen Forsyth-Edwards Notation (fen), a notation that describes the game board state.
  • playerNames The names of the players (overrides strings they send).
  • playerStartingTime 60000000000 0 The starting time (in ns) for each player.
  • randomSeed The random seed, or empty for a random seed.

Settings

  • goldIncomePerUnit 5 The amount of gold income per turn per unit in a mine.
  • islandIncomePerUnit 10 The amount of gold income per turn per unit in the island mine.
  • manaIncomePerUnit 5 The Amount of gold income per turn per unit fishing on the river side.
  • mapHeight 32 2 The height (in Tiles) for the game map to be initialized to.
  • mapWidth 63 2 The width (in Tiles) for the game map to be initialized to.
  • maxTurns 250 1 The maximum number of turns before the game is force ended and a winner is determined.
  • playerNames The names of the players (overrides strings they send).
  • playerStartingTime 60000000000 0 The starting time (in ns) for each player.
  • randomSeed The random seed, or empty for a random seed.
  • riverPhase 15 The amount of turns it takes between the river changing phases.
  • timeAddedPerTurn 1000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.

Settings

  • internCap 4 0 The maximum number of interns a player can have.
  • managerCap 4 0 The maximum number of managers a player can have.
  • mapHeight 29 2 The height (in Tiles) for the game map to be initialized to.
  • mapWidth 51 2 The width (in Tiles) for the game map to be initialized to.
  • materialSpawn 2 0 The number of materials that spawn per spawn cycle.
  • maxTurns 200 1 The maximum number of turns before the game is force ended and a winner is determined.
  • physicistCap 4 0 The maximum number of physicists a player can have.
  • playerNames The names of the players (overrides strings they send).
  • playerStartingTime 180000000000 0 The starting time (in ns) for each player.
  • randomSeed The random seed, or empty for a random seed.
  • refinedValue 5 1 The amount of victory points added when a refined ore is consumed by the generator.
  • regenerateRate 0.5 The percent of max HP regained when a unit end their turn on a tile owned by their player.
  • spawnTime 5 1 The amount of turns it takes a unit to spawn.
  • stunTime 2 1 The amount of turns a unit cannot do anything when stunned.
  • timeAddedPerTurn 2000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.
  • timeImmune 4 1 The number turns a unit is immune to being stunned.
  • victoryAmount 800 1 The amount of combined heat and pressure that you need to win.

Settings

  • buryInterestRate 0 The rate buried gold increases each turn.
  • crewCost 0 How much gold it costs to construct a single crew.
  • crewDamage 0 How much damage crew deal to each other.
  • crewHealth 0 The maximum amount of health a crew member can have.
  • crewMoves 0 The number of moves Units with only crew are given each turn.
  • crewRange 0 A crew's attack range. Range is circular.
  • healFactor 0 How much health a Unit recovers when they rest.
  • mapHeight 20 2 The height (in Tiles) for the game map to be initialized to.
  • mapWidth 40 2 The width (in Tiles) for the game map to be initialized to.
  • maxTileGold 10000 1 The maximum amount of gold a Tile can have on it.
  • maxTurns 720 1 The maximum number of turns before the game is force ended and a winner is determined.
  • merchantGoldRate 0 How much gold merchant Ports get each turn.
  • merchantInterestRate 0 When a merchant ship spawns, the amount of additional gold it has relative to the Port's investment.
  • minInterestDistance 0 The Euclidean distance buried gold must be from the Player's Port to accumulate interest.
  • playerNames The names of the players (overrides strings they send).
  • playerStartingTime 60000000000 0 The starting time (in ns) for each player.
  • randomSeed The random seed, or empty for a random seed.
  • restRange 0 How far a Unit can be from a Port to rest. Range is circular.
  • shipCost 0 How much gold it costs to construct a ship.
  • shipDamage 0 How much damage ships deal to ships and ports.
  • shipHealth 0 The maximum amount of health a ship can have.
  • shipMoves 0 The number of moves Units with ships are given each turn.
  • shipRange 0 A ship's attack range. Range is circular.
  • startingGold -1 The amount of gold to start with per player. Values < 0 will default to shipCost * 3 + crewCost
  • timeAddedPerTurn 1000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.

Settings

  • bartenderCooldown 5 0 How many turns a Bartender is busy after throwing a bottle.
  • brawlerDamage 1 0 How much damage a Brawler does to its surroundings.
  • mapHeight 16 2 The height (in Tiles) for the game map to be initialized to.
  • mapWidth 32 2 The width (in Tiles) for the game map to be initialized to.
  • maxCowboysPerJob 2 1 Maximum number of cowboys that can be called in per job.
  • maxTurns 200 1 The maximum number of turns before the game is force ended and a winner is determined.
  • playerNames The names of the players (overrides strings they send).
  • playerStartingTime 60000000000 0 The starting time (in ns) for each player.
  • randomSeed The random seed, or empty for a random seed.
  • rowdinessToSiesta 8 1 How much rowdiness a player must get to force a siesta.
  • sharpshooterDamage 2 0 How much damage a Sharpshooter does to everything it hits.
  • siestaLength 8 0 How many turns a siesta lasts
  • timeAddedPerTurn 1000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.
  • turnsDrunk 5 0 The number of turns a cowboy is busy being drunk, after it first gets drunk.

Settings

  • cutSpeed 2 The speed at which Cutters work to do cut Webs.
  • eggsScalar 0.1 Constant used to calculate how many eggs BroodMothers get on their owner's turns.
  • initialWebStrength 5 The starting strength for Webs.
  • maxTurns 300 1 The maximum number of turns before the game is force ended and a winner is determined.
  • maxWebStrength 15 The maximum strength a web can be strengthened to.
  • movementSpeed 10 The speed at which Spiderlings move on Webs.
  • playerNames The names of the players (overrides strings they send).
  • playerStartingTime 60000000000 0 The starting time (in ns) for each player.
  • randomSeed The random seed, or empty for a random seed.
  • spitSpeed 24 The speed at which Spitters work to spit new Webs.
  • timeAddedPerTurn 1000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.
  • weavePower 1 How much web strength is added or removed from Webs when they are weaved.
  • weaveSpeed 16 The speed at which Weavers work to do strengthens and weakens on Webs.

Settings

  • dashCost 1 The cost of dashing.
  • dashDistance 50 The distance traveled each turn by dashing.
  • genariumValue 2 The value of every unit of genarium.
  • legendariumValue 10 The value of every unit of legendarium.
  • maxAsteroid 250 The highest amount of material, that can be in a asteroid.
  • maxTurns 220 1 The maximum number of turns before the game is force ended and a winner is determined.
  • minAsteroid 100 The smallest amount of material, that can be in a asteroid.
  • miningSpeed 10 The rate at which miners grab minerals from asteroids.
  • mythiciteAmount 2000 The amount of mythicite that spawns at the start of the game.
  • orbitsProtected 20 The number of orbit updates you cannot mine the mithicite asteroid.
  • oreRarityGenarium 5 The rarity modifier of the most common ore. This controls how much spawns.
  • oreRarityLegendarium 1 The rarity modifier of the rarest ore. This controls how much spawns.
  • oreRarityRarium 2 The rarity modifier of the second rarest ore. This controls how much spawns.
  • planetEnergyCap 5000 The amount of energy a planet can hold at once.
  • planetRechargeRate 50 The amount of energy the planets restore each round.
  • playerNames The names of the players (overrides strings they send).
  • playerStartingTime 60000000000 0 The starting time (in ns) for each player.
  • projectileRadius 5 The standard size of ships.
  • projectileSpeed 100 The amount of distance missiles travel through space.
  • randomSeed The random seed, or empty for a random seed.
  • rariumValue 5 The value of every unit of rarium.
  • regenerateRate 0 The regeneration rate of asteroids.
  • shipRadius 20 The standard size of ships.
  • sizeX 3200 The size of the map in the X direction.
  • sizeY 1800 The size of the map in the Y direction.
  • timeAddedPerTurn 1000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.
  • turnsToOrbit 40 The number of turns it takes for a asteroid to orbit the sun. (Asteroids move after each players turn).

Settings

  • lodgesToWin 10 2 How many branches are required to win.
  • mapHeight 16 2 The height (in Tiles) for the game map to be initialized to.
  • mapWidth 32 2 The width (in Tiles) for the game map to be initialized to.
  • maxBranchSpawners 12 1 The maximum number of branch spawners to create.
  • maxFoodSpawners 4 1 The maximum number of food spawners to create.
  • maxSpawnerHealth 5 1 The maximum health a spawner can increase to.
  • maxTurns 200 1 The maximum number of turns before the game is force ended and a winner is determined.
  • minBranchSpawners 3 1 The minimum number of branch spawners to create.
  • minFoodSpawners 1 1 The minimum number of food spawners to create.
  • playerNames The names of the players (overrides strings they send).
  • playerStartingTime 60000000000 0 The starting time (in ns) for each player.
  • randomSeed The random seed, or empty for a random seed.
  • timeAddedPerTurn 1000000000 0 The amount of time (in nano-seconds) to add after each player performs a turn.

Rooms

ID Game Name Created Running Clients
gg150000 Chess May 21st 2025, 3:42:39 am Josh
gg321000 Chess May 20th 2025, 4:34:32 pm AI Grader #3
gg468000 Chess May 15th 2025, 6:14:28 pm Chess Python Player with Integrated Engine
gg6021 Chess May 20th 2025, 6:12:57 pm AI Grader #3
gg85000 Chess May 16th 2025, 5:18:29 pm Chess Python Player
gg879009 Chess May 20th 2025, 6:14:36 pm AI Grader #3
gg995036 Chess May 20th 2025, 6:45:24 pm AI Grader #3

Game Archives

Game Session Date Gamelog Visualize
Chess testing March 4th 2026, 4:58:51 pm
Chess base October 12th 2025, 4:33:15 pm
Chess test June 8th 2025, 11:02:13 pm
Chess pleaseWork May 25th 2025, 1:48:14 pm
Chess gg440014 May 21st 2025, 4:48:54 am
Chess gg440013 May 21st 2025, 4:48:45 am
Chess gg440012 May 21st 2025, 4:48:39 am
Chess gg440011 May 21st 2025, 4:48:21 am
Chess gg440010 May 21st 2025, 4:48:15 am
Chess gg440009 May 21st 2025, 4:48:07 am
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